function EFFECT:Init( data )

	self.Position = data:GetOrigin() + Vector(0,-30,0)

	local emitter = ParticleEmitter( self.Position )
	
		for i=1, 1  do
			local particle = emitter:Add("ascension/sprites/delete_effect", self.Position )
			particle:SetColor(255,255,255,255)
			particle:SetDieTime(1)
			particle:SetLifeTime(0)
			particle:SetStartSize(50)
			particle:SetEndSize(0)
			particle:SetStartAlpha(0)
			particle:SetEndAlpha(255)
		end
	emitter:Finish()
end

function EFFECT:Think()
	return false
end

function EFFECT:Render()
end